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Glasgow Queen Street track upgrade

You are here: Home > Forum > Simulations > Released > Central Scotland > Glasgow Queen Street track upgrade

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Glasgow Queen Street track upgrade 13/09/2021 at 14:13 #141545
bugsy
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Am I correct in that there were some track alterations at Glasgow Queen Street not that long ago?

Something that can be a bit frustrating when playing the sim is that trains passing through the tunnel en-route to the station are held at CQ57 until a route can be set from CQ59. In the screenshot you can see that 2W70 is being held at CQ57.

Is this still the case in real life and if so, what is the logic behind it?


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Glasgow Queen Street track upgrade 13/09/2021 at 14:33 #141546
JamesN
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bugsy in post 141545 said:
Am I correct in that there were some track alterations at Glasgow Queen Street not that long ago?

Something that can be a bit frustrating when playing the sim is that trains passing through the tunnel en-route to the station are held at CQ57 until a route can be set from CQ59. In the screenshot you can see that 2W70 is being held at CQ57.

Is this still the case in real life and if so, what is the logic behind it?

The tunnel is long, steeply graded (downhill into station) and has poor signal sighting.

The additional controls on CQ57 signal negate the need for drivers to make the difficult stop at CQ59 unless necessary.

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Glasgow Queen Street track upgrade 13/09/2021 at 14:47 #141547
Peter Bennet
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5068 posts
bugsy in post 141545 said:
Am I correct in that there were some track alterations at Glasgow Queen Street not that long ago?

The "EGIP" layout is based on the most up to date info that I have.

bugsy in post 141545 said:

Something that can be a bit frustrating when playing the sim is that trains passing through the tunnel en-route to the station are held at CQ57 until a route can be set from CQ59. In the screenshot you can see that 2W70 is being held at CQ57.

Is this still the case in real life and if so, what is the logic behind it?


If you set the route from 57 to 59 the train should hove up to 59, you appear not to have set that route yet in the screenshot.

Peter

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Glasgow Queen Street track upgrade 13/09/2021 at 18:49 #141548
bugsy
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Peter Bennet in post 141547 said:
bugsy in post 141545 said:
Am I correct in that there were some track alterations at Glasgow Queen Street not that long ago?

The "EGIP" layout is based on the most up to date info that I have.

bugsy in post 141545 said:

Something that can be a bit frustrating when playing the sim is that trains passing through the tunnel en-route to the station are held at CQ57 until a route can be set from CQ59. In the screenshot you can see that 2W70 is being held at CQ57.

Is this still the case in real life and if so, what is the logic behind it?


If you set the route from 57 to 59 the train should hove up to 59, you appear not to have set that route yet in the screenshot.

Peter
Yes it does although by doing so you prevent any trains from leaving platforms 5, 6 and 7. It's probably just me trying not to block any routes out of the station which is perhaps not such a good idea.

I'll live just with it that case.

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Glasgow Queen Street track upgrade 13/09/2021 at 19:02 #141549
bill_gensheet
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bugsy in post 141548 said:


Yes it does although by doing so you prevent any trains from leaving platforms 5, 6 and 7. It's probably just me trying not to block any routes out of the station which is perhaps not such a good idea.
That is the point, as James saiys the tunnel is very steep down to the station (1 in 40 and tends to be wet) so not stopping at the bottom is a genuine issue, hence the overlap designed in for real.
Simply not safe to leave 7 if a train coming down the hill is not stopped at 59 or back beyond 57.

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Glasgow Queen Street track upgrade 13/09/2021 at 19:55 #141550
postal
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bugsy in post 141548 said:
Yes it does although by doing so you prevent any trains from leaving platforms 5, 6 and 7. It's probably just me trying not to block any routes out of the station which is perhaps not such a good idea.
Until the overlap times out at CQ59 after which you can signal trains out. The tunnel lines are also bi-directional so you have the option of putting a train into one of the lower numbered platforms using the "opposite" line through the tunnel and signalling a train out of one of the higher numbered platforms while that is happening.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Glasgow Queen Street track upgrade 13/09/2021 at 20:19 #141551
bugsy
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Thank you for your replies Bill and Postal.

I can now see what the issues are in the tunnel and yes, I can use the "opposite" route to the lower platforms but for some reason I don't really take advantage of this facility, probably because I Fairly often forget about it.
Must take the blinkers off!!

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Glasgow Queen Street track upgrade 13/09/2021 at 20:54 #141552
Steamer
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bugsy in post 141551 said:
Thank you for your replies Bill and Postal.

I can now see what the issues are in the tunnel and yes, I can use the "opposite" route to the lower platforms but for some reason I don't really take advantage of this facility, probably because I Fairly often forget about it.
Must take the blinkers off!!
In general, the frequency of trains departing Queen Street, combined with the relatively long distance to the crossovers and associated approach control, means that wrong-line running is unlikely to save time. Trains are usually timed with a bit of slack approaching Queen St (like any other terminal really) to allow for waits like the one in the OP. By contrast, departing trains are usually timed on the expectation that they'll have a clear run out.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Glasgow Queen Street track upgrade 13/09/2021 at 21:00 #141553
bugsy
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I'm just about to start a new game so will bear all the points made above in mind
Everything that you make will be useful - providing it's made of chocolate.
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